ne_q1spCompilingGui update (1.0.3)

A couple of oversights were brought up on func_msgboard.  Namely there was no .lit support for coloured lighting nor .pts file support for loading pointfiles in the engine.  This is a small update to address those two points.

Additions in 1.0.3:

-Automatically copies .lit file into output folder.
-Automatically copies .pts file into output folder.

[Download from Quaddicted]

ne_q1spCompilingGui update (1.0.2)

I posted about this on func_msgboard, so if you frequent that board, there’s nothing new here.

I’ve updated my ne_q1spCompilingGui with a couple of new features:

Additions in 1.0.2:

-Supports skip tools

First, specify the tool’s filename in the Folder Setup dialog. In the main dialog, you can check the box “SKIP” next to the QBSP checkbox. The skip tool will run right after QBSP.

-Supports pointfile copying and renaming.

Once your map has been compiled and generated a
.pts file, you can choose File->Pointfile (Ctrl+P). This copies the newly generated .pts file back to the source folder so you can load it up in your editor.

Check the radio button in the Folder Setup dialog to choose between .lin or .pts extensions. .lin is for GTKRadiant which does not load .pts files.

[Download from Quaddicted]

ne_q1spCompilingGui update (1.0.1) and quake stuff

following some suggestions on func_msgboard,i’ve added a few things to the compiler gui program.
-Added some error checking to recover in the case of corrupted config.ini.  It still requires you to restart the program though.
-Added ‘factory defaults’ in the case of a deleted config.ini.  It still requires you to restart.
-Checking ‘Run Quake’ or running quake manually will automatically apply +map mapname, you still need to enter -game mod in the arguments though.
-Added ‘About’ information.
-Changed main window to allow it to be minimized.

the original post has been updated with the new file, or just download it here: (22kb) from