A mixture of metal and medieval, shaken– not stirred.
Always a bigger fish
10 Jun 2010 Leave a comment
in Uncategorized Tags: coding, quake
if you’re fighting a shambler and someone casts Summon Bigger Fish, how are you supposed to do collision?
26 Jun 2010 1 Comment
A mixture of metal and medieval, shaken– not stirred.
10 Jun 2010 Leave a comment
in Uncategorized Tags: coding, quake
if you’re fighting a shambler and someone casts Summon Bigger Fish, how are you supposed to do collision?