i got my doom map tested!

apparently, it sucks.  heh, ok, not really, but it really highlights my inexperience with the doom gameplay mechanics.


review: qt_pre02 – Grendel’s Keep by Distrans

An interesting fusion of idmetal and metlslime’s oblivion punctuated with zerstorer flesh.


ne_cath makes a partial ressurection

i found an old backup version which contained the first map from ne_cath.  it had been completed quickly, ahead of all the others and sat in a complete state for quite a while.

although the backup held little else of use for the other maps, ne_cath1 is in a releasable state.  typically, there are a huge batch of minor texture misalignments and micro-leaks (which had been fixed, i guess, after i made the backup), but i’ll probably be able to get it tested in a few days.

in a pleasant twist, the map full vises in only a few hours, even.

i suspect it will be underwhelming, as the map’s pacing is a little off due to it being part of a larger unit.  only testing will tell, i suppose.  if it’s pretty bad, i’ll see about reworking the gameplay a bit, i suppose…


doom2 map almost done

i think it’s pretty sad i still don’t have a name for this…

anyway, there’s essentially one room left which will house the boss combat for the map.


coding ne_city

i’m a little disgruntled atm.  yesterday i managed to code up accelerating/decelerating movers in a couple of hours.

they work fairly well and look very cool.

i’m disgruntled because i banged my head against them for a week trying to get them into quoth 2.  annoyingly, they were pretty easy to code up and it’s really my fault i couldn’t do it the first time.  should have paid attention in high school algebra more.


no flesh shall be spared

mapper ‘sock’ (who’s responsible for things like Map on the Edge of Forever) has recently started playing some modern q1sp.  one of the predominant things that he brings up is that these maps are too hard.

i think that’s pretty indicative of the direction q1sp has been heading in for the past few years and i think it’s a terrific opportunity to see current community maps through the eyes of an ‘outsider’.  it’s also great that sock doesn’t mind taking the time to write up some pretty long and detailed reviews.